Concept art for a faction building for the orcs.
(2004)
Concept art for environment elements intended for Moria.
(2004)
More environment concepts for Moria's mining scaffolding.
(2004)
Modeling for faction building level up progression (veterancy).
(2004)
Modeling for faction building level up progression (veterancy).
(2004)
 
Modeling for faction building level up progression (veterancy).
(2004)
I was tasked with UV mapping and texturing these models for the games cinematic scenes.
(2004)
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